head to head
Neither is simply harder - they are hard in different places. Pokémon Battle Revolution demands more optimization; Town of Salem demands more reads.

Reads · Mind & Math
Predicting a human trainer's switches atop team-building math and damage rolls.

Reads · Pure Mind Games
A text-based social deduction game that distils bluffing, counter-deduction, and role optimisation against human opponents.
Pokémon Battle Revolution leans Reads (Mind & Math); Town of Salem leans Reads (Pure Mind Games).
Pokémon Battle Revolution leans a little harder on execution, though the gap is small.
Pokémon Battle Revolution
Turn-based menu selection requires no dexterity
Town of Salem
Text voting and clicking have no physical demand
Town of Salem leans clearly harder on reads.
Pokémon Battle Revolution
Wi-Fi battles hinge on predicting switches and protects
Town of Salem
Modelling human bluffers who adapt to your deductions is the game
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Pokémon Battle Revolution
Damage rolls, crits and status procs sway turns
Town of Salem
Role assignments and night-action targets vary every game
Pokémon Battle Revolution leans clearly harder on optimization.
Pokémon Battle Revolution
Team building and type-matchup math underpin every battle
Town of Salem
Role knowledge and voting strategy are learnable optimal policies
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.