head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Reads · Mind & Math
Pokémon MOBA with team-scoring objectives.

Optimization · Mind & Math
Legend-enhanced castle RTS where mythological units and supply chain management layer over classical siege warfare.
Pokémon UNITE leans Reads (Mind & Math); Stronghold Legends leans Optimization (Mind & Math).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Pokémon UNITE
Auto-attack and ability inputs are forgiving
Stronghold Legends
Legend unit micro and siege timing require practiced multitasking
Pokémon UNITE leans a little harder on reads, though the gap is small.
Pokémon UNITE
Team-fight engagement timing is prediction
Stronghold Legends
Opponent legend faction and army composition must be predicted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Pokémon UNITE
Wild Pokémon spawns and item RNG
Stronghold Legends
Estate resource distributions and legend power recharge add uncertainty
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Pokémon UNITE
Held items and route planning solvable
Stronghold Legends
Estate production chains and legend ability sequencing are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.