head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Reads · Mind & Math
Pokémon MOBA with team-scoring objectives.

Optimization · Mind & Math
Tolkien RTS where build orders and army counters decide the war for Middle-earth.
Pokémon UNITE leans Reads (Mind & Math); The Lord of the Rings: The Battle for Middle-earth leans Optimization (Mind & Math).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Pokémon UNITE
Auto-attack and ability inputs are forgiving
The Lord of the Rings: The Battle for Middle-earth
Micro and multitasking under real-time pressure
Pokémon UNITE leans a little harder on reads, though the gap is small.
Pokémon UNITE
Team-fight engagement timing is prediction
The Lord of the Rings: The Battle for Middle-earth
Multiplayer rewards predicting opponent army choices
Pokémon UNITE leans a little harder on variance, though the gap is small.
Pokémon UNITE
Wild Pokémon spawns and item RNG
The Lord of the Rings: The Battle for Middle-earth
Scouting hides enemy composition until revealed
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Pokémon UNITE
Held items and route planning solvable
The Lord of the Rings: The Battle for Middle-earth
Build orders and counter units are largely solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.