head to head
Warcraft III: Reign of Chaos asks more than Pokémon UNITE, and the gap is execution.

Reads · Mind & Math
Pokémon MOBA with team-scoring objectives.

Optimization · Grand Arena
Blizzard's hero-centric RTS where build-order theory meets surgical unit micro against humans.
Pokémon UNITE leans Reads (Mind & Math); Warcraft III: Reign of Chaos leans Optimization (Grand Arena).
Warcraft III: Reign of Chaos leans clearly harder on execution.
Pokémon UNITE
Auto-attack and ability inputs are forgiving
Warcraft III: Reign of Chaos
Micro of heroes and units decides fights
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Pokémon UNITE
Team-fight engagement timing is prediction
Warcraft III: Reign of Chaos
Scouting and out-guessing a human opponent's tech
Pokémon UNITE leans a little harder on variance, though the gap is small.
Pokémon UNITE
Wild Pokémon spawns and item RNG
Warcraft III: Reign of Chaos
Creep routes and item drops add randomness
Warcraft III: Reign of Chaos leans a little harder on optimization, though the gap is small.
Pokémon UNITE
Held items and route planning solvable
Warcraft III: Reign of Chaos
Build orders, creeping routes, and matchup theory run deep
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.