head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Competitive PvP
A physics-driven multiplayer hockey game testing precise control and reading opponents.

Execution · Pure Mechanics
Free-to-play military shooter mixing class-based PvP with co-op missions.
Puck leans Execution (Competitive PvP); Warface leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Puck
Precise stick angle and body control decide every play
Warface
Aimbot dominates gunfights; recoil control and flick aim decide duels.
Puck leans a little harder on reads, though the gap is small.
Puck
Multiplayer rewards selling fakes and predicting human positioning
Warface
Human PvP positioning and peek mind-games in versus modes.
Puck leans a little harder on variance, though the gap is small.
Puck
Puck physics add bounces but reward control over luck
Warface
Spawn and enemy position uncertainty, minor.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Puck
Positioning and angle discipline form a learnable layer
Warface
Loadout grind and class synergy matter but are mappable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.