head to head
Quake 4vsUnreal Tournament 2003
Quake 4 leans Execution (Pure Mechanics); Unreal Tournament 2003 leans Execution (Pure Mechanics).
Quake 4Unreal Tournament 2003
Axis by axis
Execution8 vs 9
Unreal Tournament 2003 leans harder on execution: aim and movement speed decide duels
Reads5 vs 6
Unreal Tournament 2003 leans harder on reads: predicting human opponent positioning
Variance2 vs 2
Even - both lean on variance about the same.
Optimization4 vs 4
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

