head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
A radio-controlled car racer through houses and supermarkets with weapon pickups and hidden shortcuts.

Execution · Twitch Chaos
A permadeath bullet-hell MMO where dozens of players swarm gods and one mistake erases your character.
Re-Volt leans Execution (Pure Mechanics); Realm of the Mad God leans Execution (Twitch Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Re-Volt
Twitchy RC car handling punishes sloppy steering
Realm of the Mad God
Dodging dense bullet patterns with permadeath stakes
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Re-Volt
Multiplayer item duels add a thin mind-game layer
Realm of the Mad God
Boss patterns are scripted; other players cooperate, not oppose
Realm of the Mad God leans a little harder on variance, though the gap is small.
Re-Volt
Random pickups swing race outcomes
Realm of the Mad God
Loot drops and event spawns gamble your character's fate
Realm of the Mad God leans a little harder on optimization, though the gap is small.
Re-Volt
Shortcuts and car-class knowledge reward study
Realm of the Mad God
Gear tiers, class knowledge, and dungeon routing compound
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.