head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A radio-controlled car racer through houses and supermarkets with weapon pickups and hidden shortcuts.

Execution · Pure Mechanics
A twin-stick bullet-hell dungeon crawler testing dodging and aim.
Re-Volt leans Execution (Pure Mechanics); Wildcat Gun Machine leans Execution (Pure Mechanics).
Wildcat Gun Machine leans a little harder on execution, though the gap is small.
Re-Volt
Twitchy RC car handling punishes sloppy steering
Wildcat Gun Machine
Dodging dense bullet patterns and aiming carries every room
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Re-Volt
Multiplayer item duels add a thin mind-game layer
Wildcat Gun Machine
Enemies are scripted bullet-hell, not adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Re-Volt
Random pickups swing race outcomes
Wildcat Gun Machine
Procedural dungeon layouts and drops add randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Re-Volt
Shortcuts and car-class knowledge reward study
Wildcat Gun Machine
Weapon and key-card choices reward modest planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.