head to head
ReignsvsToeJam & Earl
Reigns leans Variance (Systems & Chaos); ToeJam & Earl leans Variance (Pure Chaos).
ReignsToeJam & Earl
Axis by axis
Execution1 vs 2
ToeJam & Earl leans harder on execution: Slow exploration with light dodging of Earthlings
Reads2 vs 0
Reigns leans harder on reads: Card characters react to prior choices in semi-scripted ways
Variance7 vs 7
Even - both lean on variance about the same.
Optimization5 vs 4
Reigns leans harder on optimization: Learning which choice chains balance the four meters is mappable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

