head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.
Execution · Practiced Mastery
Resource-scarce third-person survival that rewards route optimisation and practiced aim under persistent pressure.

Execution · Practiced Mastery
Balancing ballistics execution with patrol timing to eliminate targets without triggering coordinated alerts.
Resident Evil 2 Remake leans Execution (Practiced Mastery); Sniper Elite 4 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Resident Evil 2 Remake
Precise aiming and resource-conservation under Mr. X pressure
Sniper Elite 4
Long-range ballistics, bullet drop, and wind compensation are the core demand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Resident Evil 2 Remake
Mr. X patrols fixed routes, not an adapting mind
Sniper Elite 4
Axis soldiers follow scripted patrol cycles without modelling the player
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Resident Evil 2 Remake
Item spawns and enemy placements are fixed but initially unknown
Sniper Elite 4
Wind direction and enemy patrol timing add first-run uncertainty
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Resident Evil 2 Remake
Route planning, weapon crafting and safe-zone decisions are solvable
Sniper Elite 4
Synchronised shot timing and route planning reward methodical preparation
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.