head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Resource optimisation and scripted boss mastery carried by strong atmosphere and pacing.

Execution · Practiced Mastery
A brutally resource-scarce survival game that rewards upgrade planning and precise gunplay equally.
Resident Evil Village leans Optimization (Practiced Mastery); The Evil Within leans Execution (Practiced Mastery).
The Evil Within leans a little harder on execution, though the gap is small.
Resident Evil Village
Accurate aiming and ammo discipline under varied enemy pressure
The Evil Within
Precise shooting and crafting under scarce resources demand execution
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Resident Evil Village
Enemies and boss phases are scripted, no adaptive modelling
The Evil Within
Haunted follow fixed behaviours; Ruvik is a scripted trigger
The Evil Within leans a little harder on variance, though the gap is small.
Resident Evil Village
Minor crafting-drop variance; encounters are mostly fixed
The Evil Within
Chest contents and drop tables have minor variance
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Resident Evil Village
Merchant economy, weapon upgrades and area sequencing are solvable
The Evil Within
Upgrade tree, bottle routing and enemy-avoid sequencing are deeply optimisable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.