head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
Deep empire optimisation over a hidden map against mappable AI.

Optimization · Pure Optimization
A grand strategy 4X where empire optimization carries you through random crises.
Sid Meier's Civilization IV leans Optimization (Pure Optimization); Stellaris leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Sid Meier's Civilization IV
Turn-based clicks have no physical ceiling
Stellaris
Real-time pausable with no input precision.
Stellaris leans a little harder on reads, though the gap is small.
Sid Meier's Civilization IV
Human multiplayer adds diplomacy reads; AI is mappable
Stellaris
AI is scripted; multiplayer adds modest adaptation.
Stellaris leans a little harder on variance, though the gap is small.
Sid Meier's Civilization IV
Map generation and unrevealed terrain drive early decisions
Stellaris
Galaxy gen, anomalies, and crises vary widely.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Sid Meier's Civilization IV
Tech paths, tile yields and expansion math dominate outcomes
Stellaris
Empire builds, fleet comps, and economy dominate.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.