head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Momentum-perfect platform racing spiced with item mind games against humans.

Execution · Competitive PvP
Territory control through shooter execution and constant prediction of adapting human teams.
SpeedRunners leans Execution (Pure Mechanics); Splatoon leans Execution (Competitive PvP).
SpeedRunners leans a little harder on execution, though the gap is small.
SpeedRunners
Grapple swings and boost timing at full speed decide races
Splatoon
Aim, swim-form movement and ink management are constant demands
Splatoon leans a little harder on reads, though the gap is small.
SpeedRunners
Timing item throws against human racers' habits wins exchanges
Splatoon
Human opponents adapt flanks and pushes every match
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
SpeedRunners
Item pickups add party-game chaos
Splatoon
Hidden squids in ink create momentary information gaps
Splatoon leans a little harder on optimization, though the gap is small.
SpeedRunners
Optimal racing lines per track are learnable
Splatoon
Weapon kits, map control timing and gear builds reward study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.