head to head
Splatoon 2 asks more than SpeedRunners, and the gap is optimization.

Execution · Pure Mechanics
Momentum-perfect platform racing spiced with item mind games against humans.

Execution · Practiced Mastery
A team shooter where aim and positioning against human opponents controls the map.
SpeedRunners leans Execution (Pure Mechanics); Splatoon 2 leans Execution (Practiced Mastery).
SpeedRunners leans a little harder on execution, though the gap is small.
SpeedRunners
Grapple swings and boost timing at full speed decide races
Splatoon 2
aim and movement decide ink battles
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
SpeedRunners
Timing item throws against human racers' habits wins exchanges
Splatoon 2
predicting human opponent positioning
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
SpeedRunners
Item pickups add party-game chaos
Splatoon 2
weapon and map rotation randomness
Splatoon 2 leans clearly harder on optimization.
SpeedRunners
Optimal racing lines per track are learnable
Splatoon 2
loadout and turf strategy solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.