head to head
Split/SecondvsTricky Towers
Split/Second leans Execution (Pure Mechanics); Tricky Towers leans Execution (Pure Mechanics).
Split/SecondTricky Towers
Axis by axis
Execution8 vs 7
Split/Second leans harder on execution: Drafting, drifting and dodging collapsing set pieces.
Reads2 vs 2
Even - both lean on reads about the same.
Variance4 vs 3
Split/Second leans harder on variance: Triggered explosions and route changes upend races constantly.
Optimization4 vs 4
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

