head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Systems & Chaos
Surviving 1000 randomised rooms by mapping each monster's fixed rules.

Optimization · Systems & Chaos
A dystopian survival adventure about blending into a drugged English town gone wrong.
Spooky's Jump Scare Mansion leans Optimization (Systems & Chaos); We Happy Few leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Spooky's Jump Scare Mansion
Chase sequences need only basic evasion movement
We Happy Few
Clunky melee and stealth with low ceiling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Spooky's Jump Scare Mansion
Specimens follow rules-based behaviour, not adaptive minds
We Happy Few
Wellies follow scripted suspicion rules
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Spooky's Jump Scare Mansion
Random room draws and specimen spawns vary each descent
We Happy Few
Procedural districts and loot vary per run
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Spooky's Jump Scare Mansion
Learning each specimen's rules converges runs into routine
We Happy Few
Conformity systems, crafting, and routes are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.