head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Soulslike parry timing against fixed enemy movesets.

Execution · Practiced Mastery
Brutal cinematic stealth-action sequel where execution under pressure decides fights.
Star Wars Jedi: Fallen Order leans Execution (Practiced Mastery); The Last of Us Part II leans Execution (Practiced Mastery).
Star Wars Jedi: Fallen Order leans a little harder on execution, though the gap is small.
Star Wars Jedi: Fallen Order
Parry and dodge timing windows decide every duel
The Last of Us Part II
Faster, more demanding combat and dodge timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Star Wars Jedi: Fallen Order
Inquisitors telegraph fixed movesets - nothing models you
The Last of Us Part II
Smarter AI still runs mappable search scripts
The Last of Us Part II leans a little harder on variance, though the gap is small.
Star Wars Jedi: Fallen Order
Enemy layouts are fixed after first sight
The Last of Us Part II
First-encounter unknowns only
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Star Wars Jedi: Fallen Order
Learning movesets and skill routing is the supporting layer
The Last of Us Part II
Crafting economy and encounter route planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.