head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Practiced Mastery
Soulslike parry timing against fixed enemy movesets.

Execution · Pure Mechanics
Faster, harder Wolfenstein blending pulp story with brutal shootouts.
Star Wars Jedi: Fallen Order leans Execution (Practiced Mastery); Wolfenstein II: The New Colossus leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Star Wars Jedi: Fallen Order
Parry and dodge timing windows decide every duel
Wolfenstein II: The New Colossus
Aggressive dual-wield combat punishes sloppy aim.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Star Wars Jedi: Fallen Order
Inquisitors telegraph fixed movesets - nothing models you
Wolfenstein II: The New Colossus
Enemies scripted in arena waves.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Star Wars Jedi: Fallen Order
Enemy layouts are fixed after first sight
Wolfenstein II: The New Colossus
Minimal randomness.
Star Wars Jedi: Fallen Order leans a little harder on optimization, though the gap is small.
Star Wars Jedi: Fallen Order
Learning movesets and skill routing is the supporting layer
Wolfenstein II: The New Colossus
Weapon upgrades and contraptions modest.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.