head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
A narrative-heavy MMORPG where class rotation optimisation matters in raids and PvP warzones.

Optimization · Pure Optimization
A lore-faithful MMORPG where trait tree builds and fellowship coordination decide raid performance.
Star Wars: The Old Republic leans Optimization (Practiced Mastery); The Lord of the Rings Online leans Optimization (Pure Optimization).
Star Wars: The Old Republic leans a little harder on execution, though the gap is small.
Star Wars: The Old Republic
Operation combat has moderate GCD management and positional demands
The Lord of the Rings Online
Raid content has limited twitch demand versus action MMOs
Star Wars: The Old Republic leans a little harder on reads, though the gap is small.
Star Wars: The Old Republic
PvP warzones feature real adaptive opponents
The Lord of the Rings Online
Mostly PvMP monster play; rarely the main loop
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Star Wars: The Old Republic
Gear drop RNG is present but secondary to ability knowledge
The Lord of the Rings Online
Loot RNG and deed completion add minor hidden layers
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Star Wars: The Old Republic
Advanced class ability rotations and set bonus builds are solvable
The Lord of the Rings Online
Trait trees and fellowship manoeuvres are systematically optimised
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.