head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Systems & Chaos
Managing a survivor community's economy and risk under permadeath randomness.

Optimization · Systems & Chaos
Co-op survival roguelite about racing the clock to gear up before giants smash your village.
State of Decay 2 leans Optimization (Systems & Chaos); Tribes of Midgard leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
State of Decay 2
Combat is forgiving; stealth and swings need modest timing
Tribes of Midgard
Light action combat with dodges and weapon timing
Tribes of Midgard leans a little harder on reads, though the gap is small.
State of Decay 2
Zombies and hostile NPCs follow randomised scripts
Tribes of Midgard
Co-op vs scripted giants and waves, nothing adapts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
State of Decay 2
Permadeath, infestations and survivor traits randomise each community
Tribes of Midgard
Procedural maps and random events reshape each run
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
State of Decay 2
Base building, resource routing and survivor management drive survival
Tribes of Midgard
Resource routing and base defense priorities decide seasons
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.