head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A grand strategy 4X where empire optimization carries you through random crises.

Optimization · Pure Optimization
A wrestling-promotion management sim testing booking, finance, and roster strategy.
Stellaris leans Optimization (Pure Optimization); Total Extreme Wrestling 2013 leans Optimization (Pure Optimization).
Total Extreme Wrestling 2013 leans a little harder on execution, though the gap is small.
Stellaris
Real-time pausable with no input precision.
Total Extreme Wrestling 2013
Menu management, no physical input
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Stellaris
AI is scripted; multiplayer adds modest adaptation.
Total Extreme Wrestling 2013
Rival promotions react via simulation, not modeling you directly
Stellaris leans a little harder on variance, though the gap is small.
Stellaris
Galaxy gen, anomalies, and crises vary widely.
Total Extreme Wrestling 2013
Match ratings and pop swings carry simulation randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Stellaris
Empire builds, fleet comps, and economy dominate.
Total Extreme Wrestling 2013
Booking, finances and roster strategy define success
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.