head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
A linear horror chase game tested by nerve management and environmental navigation under scripted creature pressure.

Variance · Systems & Chaos
A scripted horror story mixing light stealth with cipher and item puzzles.
Still Wakes the Deep leans Optimization (Practiced Mastery); The Beast Inside leans Variance (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Still Wakes the Deep
Narrow corridor sprints and climbing sections under creature pressure
The Beast Inside
Stealth and chase sequences demand only modest control
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Still Wakes the Deep
No adaptive opponent; creature follows scripted trigger events
The Beast Inside
Threats run on scripted triggers, never adapting
The Beast Inside leans a little harder on variance, though the gap is small.
Still Wakes the Deep
Creature patrol windows and some object locations are unknown first run
The Beast Inside
Scares and story turns are unknown on a first playthrough
Still Wakes the Deep leans a little harder on optimization, though the gap is small.
Still Wakes the Deep
Safe-path knowledge and object-use sequences are memorisable
The Beast Inside
Cipher puzzles and item logic form the solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.