head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
A modern beat-em-up where precise combo execution and enemy-pattern mastery are the skill ceiling.

Execution · Practiced Mastery
Tests reaction timing and memorised counter-patterns against scripted kung-fu opponents.
Streets of Rage 4 leans Execution (Practiced Mastery); Yie Ar Kung-Fu leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Streets of Rage 4
Precise combo strings, parry timing, and star-move usage are decisive
Yie Ar Kung-Fu
Hit timing and spacing against fast opponents is the core
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Streets of Rage 4
Enemies use scripted attack patterns; no adaptive opponent
Yie Ar Kung-Fu
CPU foes use simple patterns; versus play is shallow
Streets of Rage 4 leans a little harder on variance, though the gap is small.
Streets of Rage 4
Enemy arrangement is largely fixed; minimal RNG
Yie Ar Kung-Fu
Opponent behaviour is near-deterministic once learned
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Streets of Rage 4
Character selection, route sequencing, and score management reward study
Yie Ar Kung-Fu
Each foe has an exploitable pattern to memorise
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.