head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Pure Mechanics
Player-made platforming gauntlets where precision execution meets unseen level design.

Execution · Pure Mechanics
A VR comedy testing fine motor control through deliberately awkward hand physics.
Super Mario Maker leans Execution (Pure Mechanics); Surgeon Simulator: Experience Reality leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario Maker
Community kaizo levels push platforming precision to extremes
Surgeon Simulator: Experience Reality
Clumsy VR hand control is the entire deliberate challenge
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario Maker
Levels are static once built; nothing adapts
Surgeon Simulator: Experience Reality
Solo comedy surgery, no opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario Maker
Unknown user levels are hidden information until attempted
Surgeon Simulator: Experience Reality
Some physics chaos but procedures are fixed
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario Maker
Mastering tool tech and level conventions is learnable
Surgeon Simulator: Experience Reality
Learning efficient procedure order reduces the fumbling
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.