head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Player-made platforming gauntlets where precision execution meets unseen level design.

Execution · Pure Mechanics
Tests split-attention execution - typing accurately while dodging scripted bullet hell.
Super Mario Maker leans Execution (Pure Mechanics); The Textorcist: The Story of Ray Bibbia leans Execution (Pure Mechanics).
The Textorcist: The Story of Ray Bibbia leans a little harder on execution, though the gap is small.
Super Mario Maker
Community kaizo levels push platforming precision to extremes
The Textorcist: The Story of Ray Bibbia
Typing exorcisms while dodging bullets is a pure split-brain test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario Maker
Levels are static once built; nothing adapts
The Textorcist: The Story of Ray Bibbia
Boss patterns are scripted, never adaptive
Super Mario Maker leans a little harder on variance, though the gap is small.
Super Mario Maker
Unknown user levels are hidden information until attempted
The Textorcist: The Story of Ray Bibbia
Patterns are fixed once learned
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario Maker
Mastering tool tech and level conventions is learnable
The Textorcist: The Story of Ray Bibbia
Memorising bullet patterns and prayer text aids consistency
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.