head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
The classic execution-under-acceleration test wrapped in an immersive audiovisual experience.

Execution · Pure Mechanics
A gallery shooter testing aim and dodge reflexes against scripted enemy waves.
Tetris Effect: Connected leans Execution (Pure Mechanics); Wild Guns Reloaded leans Execution (Pure Mechanics).
Tetris Effect: Connected leans a little harder on execution, though the gap is small.
Tetris Effect: Connected
Precision placement under acceleration is the entire skill ceiling
Wild Guns Reloaded
Aiming and dodging dense bullet patterns drives every stage
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Tetris Effect: Connected
Zone-battle opponents exist but format leans on execution
Wild Guns Reloaded
Enemies are scripted, not adapting to you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Tetris Effect: Connected
Piece bag is bounded random but quickly mappable
Wild Guns Reloaded
Spawn timing adds mild chaos
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Tetris Effect: Connected
T-spin and stacking strategy is knowable but execution overrides it
Wild Guns Reloaded
Learning patterns and weapon use aids survival
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.