head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Systems & Chaos
Managing willpower resources and armor-strip sequencing under narrative-driven attrition.

Optimization · Systems & Chaos
A lighter loot ARPG of frontier adventurers with class relics and buildable forts.
The Banner Saga leans Optimization (Systems & Chaos); Torchlight III leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
The Banner Saga
Turn-based; willpower spend timing is the sole execution nuance
Torchlight III
Simple skill rotation and dodging
The Banner Saga leans a little harder on reads, though the gap is small.
The Banner Saga
AI follows predictable threat-targeting logic
Torchlight III
Monsters are scripted fodder
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
The Banner Saga
Armor/strength interaction and random narrative outcomes create variance
Torchlight III
Loot and map randomness standard for genre
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
The Banner Saga
Willpower economy and armor-strip sequencing are learnable solutions
Torchlight III
Relic and skill builds, fort crafting bonuses
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.