head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Comedic point-and-click adventure of Guybrush Threepwood, hand-drawn at its peak.

Optimization · Pure Optimization
Logical item-and-spell puzzle chains inside a fixed two-protagonist fantasy story.
The Curse of Monkey Island leans Optimization (Pure Optimization); The Dark Eye: Memoria leans Optimization (Pure Optimization).
The Dark Eye: Memoria leans a little harder on execution, though the gap is small.
The Curse of Monkey Island
pointing and clicking only
The Dark Eye: Memoria
Clicking hotspots has no dexterity component
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
The Curse of Monkey Island
no adaptive opponent
The Dark Eye: Memoria
Story beats are authored, nothing adapts to you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
The Curse of Monkey Island
puzzle solutions unknown on first play, then fixed
The Dark Eye: Memoria
Puzzle solutions are hidden until experimentation reveals them
The Curse of Monkey Island leans a little harder on optimization, though the gap is small.
The Curse of Monkey Island
inventory logic puzzles are fully solvable
The Dark Eye: Memoria
Combining items and spells logically is the entire test
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.