head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
Puzzle adventure about coaxing a giant half-tame creature through ancient ruins.

Optimization · Systems & Chaos
A dystopian survival adventure about blending into a drugged English town gone wrong.
The Last Guardian leans Optimization (Systems & Chaos); We Happy Few leans Optimization (Systems & Chaos).
We Happy Few leans a little harder on execution, though the gap is small.
The Last Guardian
Slow climbing and platforming, very forgiving
We Happy Few
Clunky melee and stealth with low ceiling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
The Last Guardian
Trico is willful but not modeling you adversarially
We Happy Few
Wellies follow scripted suspicion rules
We Happy Few leans a little harder on variance, though the gap is small.
The Last Guardian
Trico's unpredictable compliance adds noise
We Happy Few
Procedural districts and loot vary per run
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
The Last Guardian
Environmental puzzles with intended solutions
We Happy Few
Conformity systems, crafting, and routes are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.