head to head
Thief TownvsWorms W.M.D
Thief Town leans Reads (Pure Mind Games); Worms W.M.D leans Reads (Competitive PvP).
Thief TownWorms W.M.D
Axis by axis
Execution4 vs 5
Worms W.M.D leans harder on execution: Shot arcs, rope swings and vehicle control demand precision
Reads8 vs 6
Thief Town leans harder on reads: Reading human players hiding among NPCs is the core
Variance3 vs 4
Worms W.M.D leans harder on variance: Wind, crates and random terrain reshape options
Optimization2 vs 5
Worms W.M.D leans harder on optimization: Crafting and weapon budgeting reward planned turns
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

