head to head
Thomas Was AlonevsType: Rider
Thomas Was Alone leans Optimization (Practiced Mastery); Type: Rider leans Execution (Practiced Mastery).
Thomas Was AloneType: Rider
Axis by axis
Execution4 vs 4
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance0 vs 0
Even - both lean on variance about the same.
Optimization5 vs 4
Thomas Was Alone leans harder on optimization: Sequencing each character's ability per puzzle
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

