head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Practiced Mastery
A minimalist puzzle platformer about cooperating rectangles, carried by warm narration.

Execution · Practiced Mastery
A gentle physics-platforming stroll through typography history with light puzzles.
Thomas Was Alone leans Optimization (Practiced Mastery); Type: Rider leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Thomas Was Alone
Light precision jumps per quadrilateral
Type: Rider
Gentle physics platforming with occasional tricky jumps
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Thomas Was Alone
No opponent, narrated rectangles
Type: Rider
No adversary - levels are static typography history
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Thomas Was Alone
Levels fully visible and fixed
Type: Rider
Fixed handcrafted levels, nothing hidden after one pass
Thomas Was Alone leans a little harder on optimization, though the gap is small.
Thomas Was Alone
Sequencing each character's ability per puzzle
Type: Rider
Finding paths and collectibles through each level is light puzzling
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.