head to head
TyrannyvsZork III: The Dungeon Master
Tyranny leans Optimization (Pure Optimization); Zork III: The Dungeon Master leans Optimization (Pure Optimization).
TyrannyZork III: The Dungeon Master
Axis by axis
Execution1 vs 0
Tyranny leans harder on execution: Combat is secondary; faction routing and dialogue are the main skill axes
Reads1 vs 0
Tyranny leans harder on reads: Scripted NPC factions respond to choices but follow fixed logic trees
Variance4 vs 4
Even - both lean on variance about the same.
Optimization8 vs 8
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

