Always Sometimes Monsters cover art

games like

Always Sometimes Monsters

Always Sometimes Monsters leans Optimization (Light / Casual). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Role-playing (RPG), Simulator - then ranked by cheat-test profile.

EXECUTION1 /10READS1 /10VARIANCE1 /10OPTIMIZATION2 /10

12 games like Always Sometimes Monsters

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

The Stanley Parable: Ultra Deluxe cover art
The Stanley Parable: Ultra DeluxeLight / Casual · narrative walking sim

Both lean on variance about the same (1 vs 1). Biggest difference: execution (1 vs 0) - Walking and clicking, no mechanical demand.

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Finding Paradise cover art
Finding ParadiseLight / Casual · narrative RPG

Both lean on variance about the same (1 vs 1). Biggest difference: execution (1 vs 0) - Trivial inputs.

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Coffee Talk cover art
Coffee TalkLight / Casual · cafe visual novel

Both lean on variance about the same (1 vs 1). Biggest difference: execution (1 vs 0) - Brewing is a simple icon selection

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The Walking Dead cover art
The Walking DeadLight / Casual · narrative adventurecross-genre

Both lean on execution about the same (1 vs 1). Biggest difference: reads (1 vs 0) - No opponent - characters follow the script

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Firewatch cover art
FirewatchLight / Casual · narrative mysterycross-genre

Both lean on execution about the same (1 vs 1). Biggest difference: reads (1 vs 0) - No adaptive opposition.

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What Remains of Edith Finch cover art
What Remains of Edith FinchLight / Casual · narrative anthologycross-genre

Both lean on variance about the same (1 vs 1). Biggest difference: execution (1 vs 2) - Varied vignettes require light input skill.

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Beyond: Two Souls cover art
Beyond: Two SoulsLight / Casual · interactive dramacross-genre

Both lean on variance about the same (1 vs 1). Biggest difference: execution (1 vs 2) - QTE prompts with forgiving failure states

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Gris cover art
GrisLight / Casual · artistic platformercross-genre

Both lean on variance about the same (1 vs 1). Biggest difference: execution (1 vs 2) - Gentle platforming with no fail state

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Gone Home cover art
Gone HomeLight / Casual · narrative explorationcross-genre

Both lean on variance about the same (1 vs 1). Biggest difference: execution (1 vs 0) - Pure walking and inspection.

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ABZÛ cover art
ABZÛLight / Casual · exploration adventurecross-genre

Both lean on execution about the same (1 vs 1). Biggest difference: reads (1 vs 0) - No opponents at all

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Batman: The Telltale Series cover art
Batman: The Telltale SeriesLight / Casual · narrative adventurecross-genre

Both lean on execution about the same (1 vs 1). Biggest difference: reads (1 vs 0) - Villains follow the script, never adapting

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Grim Fandango Remastered cover art
Grim Fandango RemasteredLight / Casual · point-and-click adventurecross-genre

Both lean on execution about the same (1 vs 1). Biggest difference: reads (1 vs 0) - no opponents, puzzle-driven

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Game details

Released
2014
Developer
Vagabond Dog
Platforms
PS4, Linux, Android, PC, iOS, Mac, Switch
Modes
Single player
IGDB critics
81/100
IGDB users
70/100
Role-playing (RPG)SimulatorAdventureIndieDrama