Amnesia: Memories cover art

games like

Amnesia: Memories

Amnesia: Memories leans Variance (Light / Casual). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Simulator, Visual Novel - then ranked by cheat-test profile.

EXECUTION0 /10READS0 /10VARIANCE2 /10OPTIMIZATION1 /10

12 games like Amnesia: Memories

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

The Song of Saya cover art
The Song of SayaLight / Casual · horror visual novel

Both lean on execution about the same (0 vs 0). Otherwise the profiles match closely.

full comparison →
Goat Simulator cover art
Goat SimulatorLight / Casual · physics sandbox

Both lean on reads about the same (0 vs 0). Biggest difference: execution (0 vs 1) - Janky physics resist precision on purpose

full comparison →
The Stanley Parable: Ultra Deluxe cover art
The Stanley Parable: Ultra DeluxeLight / Casual · narrative walking sim

Both lean on execution about the same (0 vs 0). Biggest difference: variance (2 vs 1) - Hidden endings to discover.

full comparison →
Emily is Away cover art
Emily is AwayLight / Casual · interactive fiction

Both lean on execution about the same (0 vs 0). Biggest difference: optimization (1 vs 2) - Branch mapping reveals the fixed ending logic

full comparison →
Virginia cover art
VirginiaLight / Casual · narrative walking sim

Both lean on execution about the same (0 vs 0). Biggest difference: variance (2 vs 1) - Story beats are fixed, only interpretation varies

full comparison →
Milk Inside a Bag of Milk Inside a Bag of Milk cover art
Milk Inside a Bag of Milk Inside a Bag of MilkLight / Casual · narrative visual novel

Both lean on execution about the same (0 vs 0). Biggest difference: variance (2 vs 1) - branching text has minor unpredictability

full comparison →
Coffee Talk cover art
Coffee TalkLight / Casual · cafe visual novel

Both lean on execution about the same (0 vs 0). Biggest difference: variance (2 vs 1) - Occasional recipe choices affect endings but space is tiny

full comparison →
Little Misfortune cover art
Little MisfortuneLight / Casual · narrative adventurecross-genre

Both lean on execution about the same (0 vs 0). Otherwise the profiles match closely.

full comparison →
The Walking Dead cover art
The Walking DeadLight / Casual · narrative adventurecross-genre

Both lean on reads about the same (0 vs 0). Biggest difference: execution (0 vs 1) - Quick-time prompts are forgiving and rarely fail the story

full comparison →
Tales from the Borderlands cover art
Tales from the BorderlandsLight / Casual · narrative adventurecross-genre

Both lean on reads about the same (0 vs 0). Biggest difference: execution (0 vs 1) - Occasional QTEs are the only physical demand

full comparison →
Gone Home cover art
Gone HomeLight / Casual · narrative explorationcross-genre

Both lean on execution about the same (0 vs 0). Biggest difference: variance (2 vs 1) - Notes and items are fixed.

full comparison →
Life is Strange: Before the Storm cover art
Life is Strange: Before the StormLight / Casual · narrative adventurecross-genre

Both lean on execution about the same (0 vs 0). Biggest difference: optimization (1 vs 2) - Backtalk challenges have learnable correct lines

full comparison →

Game details

Released
2013
Developer
Otomate
Platforms
PC, Vita, Switch
Modes
Single player
IGDB critics
70/100
IGDB users
53/100
SimulatorAdventureVisual NovelFantasyDramaMysteryRomance