Baldur's Gate 3 cover art

games like

Baldur's Gate 3

Baldur's Gate 3 leans Optimization (Systems & Chaos). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Role-playing (RPG), Strategy, Turn-based strategy (TBS) - then ranked by cheat-test profile.

EXECUTION1 /10READS2 /10VARIANCE7 /10OPTIMIZATION9 /10

12 games like Baldur's Gate 3

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Divinity: Original Sin 2 cover art
Divinity: Original Sin 2Pure Optimization · tactical party RPG

Both lean on reads about the same (2 vs 2). Biggest difference: variance (7 vs 5) - Source point limits and hidden enemy armor values create unknowns

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Pathfinder: Wrath of the Righteous cover art
Pathfinder: Wrath of the RighteousPure Optimization · isometric party RPG

Both lean on execution about the same (1 vs 2). Biggest difference: variance (7 vs 4) - Mythic ability unlock order and hidden enemy resistances add unknown layers

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Pillars of Eternity cover art
Pillars of EternityPure Optimization · isometric party RPG

Both lean on optimization about the same (9 vs 9). Biggest difference: variance (7 vs 4) - Hidden enemy immunities and ability distributions require investigation

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Solasta: Crown of the Magister cover art
Solasta: Crown of the MagisterPure Optimization · isometric party RPG

Both lean on optimization about the same (9 vs 9). Biggest difference: variance (7 vs 4) - Roll randomness and hidden enemy positions add unknowns to each encounter

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Wasteland 3 cover art
Wasteland 3Pure Optimization · tactical party RPG

Both lean on execution about the same (1 vs 2). Biggest difference: variance (7 vs 4) - Encounter layouts and loot locations hold hidden information on first run

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Dragon Age: Origins cover art
Dragon Age: OriginsPure Optimization · tactical RPG

Both lean on execution about the same (1 vs 2). Biggest difference: variance (7 vs 3) - Hidden rolls and loot tables

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Slay the Spire cover art
Slay the SpireSystems & Chaos · deckbuilding roguelike

Both lean on variance about the same (7 vs 7). Biggest difference: execution (1 vs 0) - Turn-based, zero input precision required.

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RimWorld cover art
RimWorldSystems & Chaos · colony sim

Both lean on execution about the same (1 vs 1). Biggest difference: reads (2 vs 1) - Storyteller AI is randomised, not adaptive to you.

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Teamfight Tactics cover art
Teamfight TacticsSystems & Chaos · autobattler

Both lean on execution about the same (1 vs 1). Biggest difference: reads (2 vs 3) - Scout opponents but no live adaptation

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Diablo II cover art
Diablo IIPure Optimization · action RPG

Both lean on optimization about the same (9 vs 9). Biggest difference: reads (2 vs 0) - Monster AI is fully mappable

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Civilization V cover art
Civilization VPure Optimization · turn-based 4X

Both lean on reads about the same (2 vs 2). Biggest difference: variance (7 vs 5) - Random starts, barbarian spawns, and goody huts create hidden unknowns

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Fallout 2 cover art
Fallout 2Pure Optimization · isometric RPG

Both lean on optimization about the same (9 vs 9). Biggest difference: variance (7 vs 5) - Hidden special encounters and timed events create significant unknown-information space

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Game details

Released
2023
Developer
Larian Studios
Franchise
Dungeons & Dragons
Platforms
Stadia, Series X|S, Linux, PC, PS5, Mac
Modes
Single player, Multiplayer, Co-operative, Split screen
IGDB critics
95/100
IGDB users
96/100
Role-playing (RPG)StrategyTurn-based strategy (TBS)ActionFantasy