BlazBlue: Continuum Shift Extend cover art

games like

BlazBlue: Continuum Shift Extend

BlazBlue: Continuum Shift Extend leans Execution (Competitive PvP). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Fighting, Arcade - then ranked by cheat-test profile.

EXECUTION9 /10READS7 /10VARIANCE1 /10OPTIMIZATION5 /10

Like BlazBlue: Continuum Shift Extend, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

12 games like BlazBlue: Continuum Shift Extend

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Street Fighter II: The World Warrior cover art
Street Fighter II: The World WarriorCompetitive PvP · 2D fighting game

Both lean on execution about the same (9 vs 9). Biggest difference: reads (7 vs 8) - Predicting human opponent's next move is constant and non-convergent

full comparison →
Super Smash Bros. for Nintendo 3DS cover art
Super Smash Bros. for Nintendo 3DSCompetitive PvP · platform fighter

Both lean on reads about the same (7 vs 7). Biggest difference: execution (9 vs 8) - precise inputs and combo execution required

full comparison →
Tekken 6 cover art
Tekken 6Competitive PvP · 3D fighting game

Both lean on execution about the same (9 vs 9). Biggest difference: reads (7 vs 8) - Rage comebacks amplify the human guessing game

full comparison →
Ultimate Marvel vs. Capcom 3 cover art
Ultimate Marvel vs. Capcom 3Grand Arena · tag fighting game

Both lean on execution about the same (9 vs 9). Biggest difference: reads (7 vs 8) - Mixups and assist baits versus adapting humans

full comparison →
Marvel vs. Capcom 2: New Age of Heroes cover art
Marvel vs. Capcom 2: New Age of HeroesGrand Arena · tag fighting game

Both lean on execution about the same (9 vs 9). Biggest difference: reads (7 vs 8) - humans bait assists and mix high-low constantly

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Ultra Street Fighter IV cover art
Ultra Street Fighter IVGrand Arena · fighting game

Both lean on execution about the same (9 vs 9). Biggest difference: reads (7 vs 8) - Footsies and conditioning the human opponent is the core duel

full comparison →
Street Fighter X Tekken cover art
Street Fighter X TekkenGrand Arena · tag fighting game

Both lean on reads about the same (7 vs 7). Biggest difference: execution (9 vs 8) - Tag combos and juggle timing demand practiced hands

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Battlerite cover art
BattleriteCompetitive PvP · arena brawler

Both lean on reads about the same (7 vs 7). Biggest difference: execution (9 vs 8) - Skillshot aim, dodges, and tight cooldown timing

full comparison →
The King of Fighters '98 cover art
The King of Fighters '98Competitive PvP · fighting game

Both lean on variance about the same (1 vs 1). Biggest difference: execution (9 vs 8) - Strict inputs, short hops, tight punishes

full comparison →
Valorant cover art
ValorantGrand Arena · tactical hero FPScross-genre

Both lean on execution about the same (9 vs 9). Biggest difference: variance (1 vs 2) - Light spray RNG and unknown enemy positions.

full comparison →
Quake III Arena cover art
Quake III ArenaPure Mechanics · arena first-person shootercross-genre

Both lean on execution about the same (9 vs 9). Biggest difference: reads (7 vs 6) - Human opponents adapt their routes and timings in direct response

full comparison →
Unreal Tournament 2004 cover art
Unreal Tournament 2004Pure Mechanics · arena FPScross-genre

Both lean on execution about the same (9 vs 9). Biggest difference: reads (7 vs 6) - Predicting human movement and timing in duels matters

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Game details

Released
2011
Developer
Arc System Works
Platforms
Arcade, PS3, PC, Vita, PSP, X360
Modes
Single player, Multiplayer
IGDB critics
87/100
IGDB users
76/100
FightingArcadeActionFantasyScience fiction