
games like
Civilization: Beyond Earth
Civilization: Beyond Earth leans Optimization (Pure Optimization). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.
Matched first against: Simulator, Strategy, Turn-based strategy (TBS) - then ranked by cheat-test profile.
12 games like Civilization: Beyond Earth
A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Both lean on execution about the same (2 vs 2). Biggest difference: reads (2 vs 1) - Influence system uses scripted dialogue triggers, no adaptive opponent
full comparison →
Both lean on execution about the same (2 vs 2). Biggest difference: variance (4 vs 5) - Source point limits and hidden enemy armor values create unknowns
full comparison →
Both lean on execution about the same (2 vs 2). Biggest difference: reads (2 vs 1) - All AI opponents use fixed scripted behaviour trees
full comparison →
Both lean on execution about the same (2 vs 2). Biggest difference: reads (2 vs 3) - AI mostly scripted, some MP
full comparison →
Both lean on execution about the same (2 vs 2). Biggest difference: reads (2 vs 1) - campaign AI is exploitable and mappable
full comparison →
Both lean on execution about the same (2 vs 2). Biggest difference: reads (2 vs 1) - PvE only with scripted enemy behaviour throughout
full comparison →
Both lean on execution about the same (2 vs 2). Biggest difference: reads (2 vs 1) - CPU job/action selection is fixed and fully predictable
full comparison →
Both lean on reads about the same (2 vs 2). Biggest difference: execution (2 vs 1) - Turn-based menus remove any physical ceiling
full comparison →
Both lean on variance about the same (4 vs 4). Biggest difference: execution (2 vs 1) - no reflex
full comparison →
Both lean on execution about the same (2 vs 2). Biggest difference: reads (2 vs 1) - All monsters follow fully scripted AI routines
full comparison →
Both lean on variance about the same (4 vs 4). Biggest difference: execution (2 vs 1) - no real-time physical skill, turn-based
full comparison →
Both lean on variance about the same (4 vs 4). Biggest difference: execution (2 vs 1) - no real-time physical skill, turn-based
full comparison →Game details
- Released
- 2014
- Developer
- Firaxis Games
- Franchise
- Sid Meier
- Platforms
- Linux, PC, Mac
- Modes
- Single player, Multiplayer
- IGDB critics
- 82/100
- IGDB users
- 71/100