Civilization: Beyond Earth cover art

games like

Civilization: Beyond Earth

Civilization: Beyond Earth leans Optimization (Pure Optimization). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Simulator, Strategy, Turn-based strategy (TBS) - then ranked by cheat-test profile.

EXECUTION2 /10READS2 /10VARIANCE4 /10OPTIMIZATION9 /10

12 games like Civilization: Beyond Earth

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Knights of the Old Republic II: The Sith Lords cover art
Knights of the Old Republic II: The Sith LordsPure Optimization · story-driven RPG

Both lean on execution about the same (2 vs 2). Biggest difference: reads (2 vs 1) - Influence system uses scripted dialogue triggers, no adaptive opponent

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Divinity: Original Sin 2 cover art
Divinity: Original Sin 2Pure Optimization · tactical party RPG

Both lean on execution about the same (2 vs 2). Biggest difference: variance (4 vs 5) - Source point limits and hidden enemy armor values create unknowns

full comparison →
Pillars of Eternity cover art
Pillars of EternityPure Optimization · isometric party RPG

Both lean on execution about the same (2 vs 2). Biggest difference: reads (2 vs 1) - All AI opponents use fixed scripted behaviour trees

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Europa Universalis IV cover art
Europa Universalis IVPure Optimization · early modern grand strategy

Both lean on execution about the same (2 vs 2). Biggest difference: reads (2 vs 3) - AI mostly scripted, some MP

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Medieval II: Total War cover art
Medieval II: Total WarPure Optimization · grand strategy wargame

Both lean on execution about the same (2 vs 2). Biggest difference: reads (2 vs 1) - campaign AI is exploitable and mappable

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Honkai: Star Rail cover art
Honkai: Star RailPure Optimization · turn-based RPG

Both lean on execution about the same (2 vs 2). Biggest difference: reads (2 vs 1) - PvE only with scripted enemy behaviour throughout

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Final Fantasy Tactics cover art
Final Fantasy TacticsPure Optimization · tactical SRPG

Both lean on execution about the same (2 vs 2). Biggest difference: reads (2 vs 1) - CPU job/action selection is fixed and fully predictable

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Pokémon White Version 2 cover art
Pokémon White Version 2Pure Optimization · monster-collecting RPG

Both lean on reads about the same (2 vs 2). Biggest difference: execution (2 vs 1) - Turn-based menus remove any physical ceiling

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Plague Inc: Evolved cover art
Plague Inc: EvolvedPure Optimization · pandemic strategy

Both lean on variance about the same (4 vs 4). Biggest difference: execution (2 vs 1) - no reflex

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Dragon Quest XI S: Echoes of an Elusive Age cover art
Dragon Quest XI S: Echoes of an Elusive AgePure Optimization · turn-based RPG

Both lean on execution about the same (2 vs 2). Biggest difference: reads (2 vs 1) - All monsters follow fully scripted AI routines

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Fire Emblem cover art
Fire EmblemPure Optimization · tactical RPG

Both lean on variance about the same (4 vs 4). Biggest difference: execution (2 vs 1) - no real-time physical skill, turn-based

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Fire Emblem Fates: Birthright cover art
Fire Emblem Fates: BirthrightPure Optimization · tactical RPG

Both lean on variance about the same (4 vs 4). Biggest difference: execution (2 vs 1) - no real-time physical skill, turn-based

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Game details

Released
2014
Developer
Firaxis Games
Franchise
Sid Meier
Platforms
Linux, PC, Mac
Modes
Single player, Multiplayer
IGDB critics
82/100
IGDB users
71/100
SimulatorStrategyTurn-based strategy (TBS)Science fiction4X (explore, expand, exploit, and exterminate)