
games like
Darksiders leans Execution (Practiced Mastery). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.
Matched first against: Role-playing (RPG), Hack and slash/Beat 'em up - then ranked by cheat-test profile.
Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.
A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Both lean on execution about the same (6 vs 6). Otherwise the profiles match closely.
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Both lean on execution about the same (6 vs 6). Otherwise the profiles match closely.
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Both lean on reads about the same (0 vs 0). Biggest difference: execution (6 vs 7) - Combo timing, dodges, and QTEs set the bar
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Both lean on execution about the same (6 vs 6). Biggest difference: reads (0 vs 1) - Bosses use fixed movesets
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Both lean on execution about the same (6 vs 6). Biggest difference: reads (0 vs 1) - Mongol AI is scripted, not adaptive
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Both lean on variance about the same (1 vs 1). Biggest difference: execution (6 vs 7) - Revenge values and Data fights demand precise play
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Both lean on reads about the same (0 vs 0). Biggest difference: execution (6 vs 5) - Action combat needs timing and aim.
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Both lean on reads about the same (0 vs 0). Biggest difference: execution (6 vs 7) - Angel/demon stance weaving is demanding but softer than mainline
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Both lean on execution about the same (6 vs 6). Biggest difference: reads (0 vs 1) - Enemies scripted, not modeling player.
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Both lean on reads about the same (0 vs 0). Biggest difference: execution (6 vs 5) - Float-platforming and weapon-switch combat ask moderate precision
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Both lean on execution about the same (6 vs 6). Biggest difference: reads (0 vs 1) - Scripted bosses
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Both lean on variance about the same (1 vs 1). Biggest difference: execution (6 vs 7) - Precise sword spacing, shield stabs, brutal platforming
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