Dead Nation: Apocalypse Edition cover art

games like

Dead Nation: Apocalypse Edition

Dead Nation: Apocalypse Edition leans Execution (Practiced Mastery). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Hack and slash/Beat 'em up - then ranked by cheat-test profile.

EXECUTION7 /10READS0 /10VARIANCE2 /10OPTIMIZATION5 /10

Like Dead Nation: Apocalypse Edition, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

12 games like Dead Nation: Apocalypse Edition

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

God of War cover art
God of WarPracticed Mastery · hack-and-slash action

Both lean on execution about the same (7 vs 7). Biggest difference: variance (2 vs 1) - Encounters are essentially deterministic

full comparison →
DmC: Devil May Cry cover art
DmC: Devil May CryPracticed Mastery · character action

Both lean on execution about the same (7 vs 7). Biggest difference: variance (2 vs 1) - Limbo levels are authored spectacle, not random

full comparison →
Darksiders II cover art
Darksiders IIPracticed Mastery · action adventure

Both lean on reads about the same (0 vs 0). Biggest difference: execution (7 vs 6) - faster combo combat as Death

full comparison →
Marvel's Spider-Man Remastered cover art
Marvel's Spider-Man RemasteredPracticed Mastery · superhero action

Both lean on reads about the same (0 vs 0). Biggest difference: execution (7 vs 6) - combat combos and traversal need precision

full comparison →
Prototype 2 cover art
Prototype 2Practiced Mastery · open-world action

Both lean on variance about the same (2 vs 2). Biggest difference: execution (7 vs 6) - Power-swapping combat and traversal demand decent dexterity

full comparison →
Golden Axe cover art
Golden AxePracticed Mastery · arcade beat 'em up

Both lean on variance about the same (2 vs 2). Biggest difference: execution (7 vs 6) - Spacing, throws, and mount control under arcade pressure

full comparison →
Streets of Rage cover art
Streets of RagePracticed Mastery · beat 'em up

Both lean on execution about the same (7 vs 7). Biggest difference: variance (2 vs 1) - Spawns are essentially deterministic per stage

full comparison →
Nier Replicant ver.1.22474487139... cover art
Nier Replicant ver.1.22474487139...Practiced Mastery · action RPG

Both lean on variance about the same (2 vs 2). Biggest difference: execution (7 vs 6) - Combo execution and enemy dodge windows require consistent timing

full comparison →
Guacamelee! cover art
Guacamelee!Practiced Mastery · metroidvania brawler

Both lean on execution about the same (7 vs 7). Biggest difference: variance (2 vs 1) - Authored world with no randomness

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Super Castlevania IV cover art
Super Castlevania IVPracticed Mastery · action platformer

Both lean on execution about the same (7 vs 7). Biggest difference: variance (2 vs 1) - Hidden wall meat, fixed locations

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Teenage Mutant Ninja Turtles IV: Turtles in Time cover art
Teenage Mutant Ninja Turtles IV: Turtles in TimePracticed Mastery · arcade beat 'em up

Both lean on execution about the same (7 vs 7). Biggest difference: reads (0 vs 1) - Foot Soldiers run fixed scripts.

full comparison →
Final Fight cover art
Final FightPracticed Mastery · arcade beat-em-up

Both lean on reads about the same (0 vs 0). Biggest difference: execution (7 vs 6) - Crowd-control timing and throw spacing

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Game details

Released
2014
Developer
Housemarque
Platforms
PS3, PS4, Vita
Modes
Single player, Co-operative
IGDB critics
75/100
IGDB users
80/100
ShooterHack and slash/Beat 'em upActionScience fictionHorrorSurvival