Deadliest Catch: The Game cover art

games like

Deadliest Catch: The Game

Deadliest Catch: The Game leans Optimization (Systems & Chaos). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Simulator, Strategy, Arcade - then ranked by cheat-test profile.

EXECUTION2 /10READS0 /10VARIANCE4 /10OPTIMIZATION6 /10

12 games like Deadliest Catch: The Game

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

DREDGE cover art
DREDGESystems & Chaos · fishing horror adventure

Both lean on execution about the same (2 vs 2). Otherwise the profiles match closely.

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L.A. Noire cover art
L.A. NoireSystems & Chaos · detective adventure

Both lean on execution about the same (2 vs 2). Biggest difference: optimization (6 vs 5) - Evidence chains and question choices have fixed correct answers

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Animal Crossing: New Horizons cover art
Animal Crossing: New HorizonsPure Optimization · life sim

Both lean on reads about the same (0 vs 0). Biggest difference: execution (2 vs 1) - Trivial inputs.

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Slime Rancher cover art
Slime RancherPure Optimization · farming sim

Both lean on execution about the same (2 vs 2). Biggest difference: variance (4 vs 3) - Plort prices and slime spawns vary.

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Shadowrun Returns cover art
Shadowrun ReturnsPure Optimization · tactical RPG

Both lean on execution about the same (2 vs 2). Biggest difference: reads (0 vs 1) - Enemy IC and guards run scripted patrol and aggro routines

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Raft cover art
RaftPure Optimization · ocean survival crafting

Both lean on execution about the same (2 vs 2). Biggest difference: optimization (6 vs 7) - Raft expansion, food chains, and research order are solvable systems

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This Is the Police cover art
This Is the PolicePure Optimization · police management sim

Both lean on reads about the same (0 vs 0). Biggest difference: execution (2 vs 1) - Menu-driven dispatching, no dexterity

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Beholder cover art
BeholderPure Optimization · dystopian management adventure

Both lean on reads about the same (0 vs 0). Biggest difference: execution (2 vs 1) - Simple point-and-click landlord actions

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Keep Talking and Nobody Explodes cover art
Keep Talking and Nobody ExplodesSystems & Chaos · co-op puzzle

Both lean on reads about the same (0 vs 0). Biggest difference: execution (2 vs 3) - Defusing under a timer punishes fumbling

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Plants vs. Zombies 2: It's About Time cover art
Plants vs. Zombies 2: It's About TimePure Optimization · tower defense

Both lean on execution about the same (2 vs 2). Biggest difference: optimization (6 vs 7) - Lawn economy and plant placement are the solvable core

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Party Hard cover art
Party HardSystems & Chaos · stealth strategy arcade

Both lean on reads about the same (0 vs 0). Biggest difference: execution (2 vs 3) - Walking and stabbing need timing but little dexterity

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Bad North cover art
Bad NorthSystems & Chaos · minimalist real-time tactics

Both lean on execution about the same (2 vs 2). Biggest difference: variance (4 vs 5) - Procedural islands and enemy compositions.

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Game details

Released
2019
Developer
4Fishing
Platforms
PC, XONE, Switch
Modes
Single player
IGDB critics
40/100
IGDB users
50/100
SimulatorStrategyAdventureIndieArcadeAction