Distrust cover art

games like

Distrust

Distrust leans Optimization (Systems & Chaos). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Strategy - then ranked by cheat-test profile.

EXECUTION2 /10READS0 /10VARIANCE6 /10OPTIMIZATION7 /10

12 games like Distrust

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

The Long Dark cover art
The Long DarkSystems & Chaos · wilderness survival

Both lean on execution about the same (2 vs 2). Otherwise the profiles match closely.

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The Banner Saga cover art
The Banner SagaSystems & Chaos · tactical RPG

Both lean on execution about the same (2 vs 2). Biggest difference: reads (0 vs 1) - AI follows predictable threat-targeting logic

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X-COM: UFO Defense cover art
X-COM: UFO DefenseSystems & Chaos · turn-based strategy

Both lean on reads about the same (0 vs 0). Biggest difference: execution (2 vs 1) - Turn-based; only inventory clicking

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Totally Accurate Battle Simulator cover art
Totally Accurate Battle SimulatorSystems & Chaos · physics battle simulator

Both lean on reads about the same (0 vs 0). Biggest difference: execution (2 vs 1) - Place units then watch; no hands required

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Blue Prince cover art
Blue PrinceSystems & Chaos · puzzle roguelike

Both lean on reads about the same (0 vs 0). Biggest difference: execution (2 vs 1) - Placing rooms and navigating them needs no dexterity

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Kingdom: Classic cover art
Kingdom: ClassicPure Optimization · minimalist kingdom sim

Both lean on execution about the same (2 vs 2). Biggest difference: variance (6 vs 5) - Unexplained mechanics and map layout are hidden until mapped

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For the King cover art
For the KingSystems & Chaos · turn-based roguelike RPG

Both lean on reads about the same (0 vs 0). Biggest difference: execution (2 vs 1) - Turn-based slot rolls need no dexterity

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Bad North cover art
Bad NorthSystems & Chaos · minimalist real-time tactics

Both lean on execution about the same (2 vs 2). Biggest difference: variance (6 vs 5) - Procedural islands and enemy compositions.

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Kenshi cover art
KenshiSystems & Chaos · open-world survival RPG

Both lean on reads about the same (0 vs 0). Biggest difference: execution (2 vs 3) - Real-time squad combat has marginal positioning skill ceiling

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Microsoft Minesweeper
Microsoft MinesweeperSystems & Chaos · logic puzzlecross-genre

Both lean on execution about the same (2 vs 2). Otherwise the profiles match closely.

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Don't Starve cover art
Don't StarveSystems & Chaos · wilderness survivalcross-genre

Both lean on execution about the same (2 vs 2). Biggest difference: variance (6 vs 7) - World generation, season timing, and loot rolls are highly random

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Diablo IV cover art
Diablo IVSystems & Chaos · loot-grind ARPGcross-genre

Both lean on reads about the same (0 vs 0). Biggest difference: execution (2 vs 3) - Clicking and dodging are light; gear carries you.

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Game details

Released
2017
Developer
Cheerdealers
Platforms
PS4, PC, Mac, XONE, Switch
Modes
Single player, Multiplayer, Co-operative
IGDB critics
80/100
IGDB users
64/100
StrategyAdventureIndieHorrorSurvival