Divinity: Original Sin cover art

games like

Divinity: Original Sin

Divinity: Original Sin leans Optimization (Pure Optimization). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Role-playing (RPG), Turn-based strategy (TBS) - then ranked by cheat-test profile.

EXECUTION2 /10READS1 /10VARIANCE5 /10OPTIMIZATION10 /10

12 games like Divinity: Original Sin

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Baldur's Gate II: Shadows of Amn cover art
Baldur's Gate II: Shadows of AmnPure Optimization · isometric party RPG

Both lean on execution about the same (2 vs 2). Otherwise the profiles match closely.

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Pathfinder: Kingmaker cover art
Pathfinder: KingmakerPure Optimization · isometric party RPG

Both lean on execution about the same (2 vs 2). Otherwise the profiles match closely.

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Knights of the Old Republic cover art
Knights of the Old RepublicPure Optimization · story-driven RPG

Both lean on execution about the same (2 vs 2). Biggest difference: variance (5 vs 4) - Loot rolls and pazaak draws provide hidden information layers

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Civilization V cover art
Civilization VPure Optimization · turn-based 4X

Both lean on execution about the same (2 vs 2). Biggest difference: reads (1 vs 2) - AI follows scripted personalities, not genuine player modelling

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Fallout 2 cover art
Fallout 2Pure Optimization · isometric RPG

Both lean on execution about the same (2 vs 2). Biggest difference: optimization (10 vs 9) - SPECIAL and skill tagging with Gifted trait produce well-known dominant build strategies

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Pillars of Eternity cover art
Pillars of EternityPure Optimization · isometric party RPG

Both lean on execution about the same (2 vs 2). Biggest difference: variance (5 vs 4) - Hidden enemy immunities and ability distributions require investigation

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Honkai: Star Rail cover art
Honkai: Star RailPure Optimization · turn-based RPG

Both lean on execution about the same (2 vs 2). Biggest difference: optimization (10 vs 9) - Speed tuning, team cycle theory, and buff windows are deeply solvable

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Final Fantasy Tactics cover art
Final Fantasy TacticsPure Optimization · tactical SRPG

Both lean on execution about the same (2 vs 2). Biggest difference: variance (5 vs 4) - Random drops and some proc rates exist but rarely swing outcomes

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Neverwinter Nights 2 cover art
Neverwinter Nights 2Pure Optimization · isometric party RPG

Both lean on execution about the same (2 vs 2). Biggest difference: variance (5 vs 4) - Hidden enemy stat blocks and variable dungeon RNG create unknowns

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Arcanum: Of Steamworks and Magick Obscura cover art
Arcanum: Of Steamworks and Magick ObscuraPure Optimization · isometric RPG

Both lean on execution about the same (2 vs 2). Biggest difference: optimization (10 vs 9) - Magic versus technology stat split and schematic discovery are deeply optimizable

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Icewind Dale II cover art
Icewind Dale IIPure Optimization · isometric party RPG

Both lean on execution about the same (2 vs 2). Biggest difference: variance (5 vs 4) - 3E feat combinations and hidden enemy resistances create unknown-information layers

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Invisible, Inc. cover art
Invisible, Inc.Pure Optimization · turn-based stealth

Both lean on execution about the same (2 vs 2). Biggest difference: optimization (10 vs 9) - Power allocation, agent pairing, and escape routing are the core puzzle

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Game details

Released
2014
Developer
Larian Studios
Franchise
Divinity
Platforms
PC, Mac
Modes
Single player, Multiplayer, Co-operative
IGDB critics
87/100
IGDB users
85/100
PuzzleRole-playing (RPG)Turn-based strategy (TBS)AdventureIndieFantasyHistoricalOpen world