DmC: Devil May Cry cover art

games like

DmC: Devil May Cry

DmC: Devil May Cry leans Execution (Practiced Mastery). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Hack and slash/Beat 'em up - then ranked by cheat-test profile.

EXECUTION7 /10READS0 /10VARIANCE1 /10OPTIMIZATION6 /10

Like DmC: Devil May Cry, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

12 games like DmC: Devil May Cry

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

God of War cover art
God of WarPracticed Mastery · hack-and-slash action

Both lean on execution about the same (7 vs 7). Otherwise the profiles match closely.

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God of War Ragnarok cover art
God of War RagnarokPracticed Mastery · action adventure

Both lean on variance about the same (1 vs 1). Biggest difference: execution (7 vs 6) - Parry timing and combo execution in combat

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Ghost of Tsushima cover art
Ghost of TsushimaPracticed Mastery · open-world action

Both lean on variance about the same (1 vs 1). Biggest difference: execution (7 vs 6) - Parry and stance timing carry duels and standoffs

full comparison →
God of War (2005) cover art
God of War (2005)Practiced Mastery · character action

Both lean on reads about the same (0 vs 0). Biggest difference: execution (7 vs 6) - Blade combos, parries, and QTEs reward clean inputs

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Metal Gear Rising: Revengeance cover art
Metal Gear Rising: RevengeancePracticed Mastery · character action game

Both lean on reads about the same (0 vs 0). Biggest difference: execution (7 vs 8) - parry timing and blade-mode cuts demand sharp reactions

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Darksiders cover art
DarksidersPracticed Mastery · action adventure

Both lean on reads about the same (0 vs 0). Biggest difference: execution (7 vs 6) - combo-driven combat with dodge timing

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Marvel's Spider-Man Remastered cover art
Marvel's Spider-Man RemasteredPracticed Mastery · superhero action

Both lean on reads about the same (0 vs 0). Biggest difference: execution (7 vs 6) - combat combos and traversal need precision

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Kingdom Hearts III cover art
Kingdom Hearts IIIPracticed Mastery · action RPG

Both lean on variance about the same (1 vs 1). Biggest difference: execution (7 vs 6) - Limit Cut bosses require sharp reactions

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Castlevania: Lords of Shadow cover art
Castlevania: Lords of ShadowPracticed Mastery · action adventure

Both lean on reads about the same (0 vs 0). Biggest difference: execution (7 vs 6) - Combo timing, dodges, and QTE precision

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Streets of Rage cover art
Streets of RagePracticed Mastery · beat 'em up

Both lean on execution about the same (7 vs 7). Biggest difference: optimization (6 vs 5) - One-credit clears come from learned positioning and patterns

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Guacamelee! cover art
Guacamelee!Practiced Mastery · metroidvania brawler

Both lean on execution about the same (7 vs 7). Biggest difference: optimization (6 vs 5) - Ability routing, combos, and secret hunting

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Super Castlevania IV cover art
Super Castlevania IVPracticed Mastery · action platformer

Both lean on execution about the same (7 vs 7). Biggest difference: optimization (6 vs 5) - Subweapon choice and boss pattern study

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Game details

Released
2013
Developer
Ninja Theory
Franchise
Devil May Cry
Platforms
PS3, PC, X360
Modes
Single player
IGDB critics
82/100
IGDB users
76/100
PuzzleHack and slash/Beat 'em upAdventureActionFantasy