DOOM (2016) cover art

games like

DOOM (2016)

DOOM (2016) leans Execution (Pure Mechanics). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Shooter - then ranked by cheat-test profile.

EXECUTION8 /10READS1 /10VARIANCE1 /10OPTIMIZATION5 /10

12 games like DOOM (2016)

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Doom Eternal cover art
Doom EternalPracticed Mastery · action FPS

Both lean on reads about the same (1 vs 1). Biggest difference: optimization (5 vs 7) - Resource loops and weapon priority are solvable.

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Wolfenstein: The New Order cover art
Wolfenstein: The New OrderPracticed Mastery · linear FPS

Both lean on reads about the same (1 vs 1). Biggest difference: execution (8 vs 6) - Dual-wield shooting and movement demand inputs.

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ULTRAKILL cover art
ULTRAKILLPure Mechanics · retro first-person shooter

Both lean on reads about the same (1 vs 0). Biggest difference: execution (8 vs 10) - Style-ranked combat demands flawless movement, parries, and weapon-swap chains

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Quake cover art
QuakePure Mechanics · arena FPS

Both lean on variance about the same (1 vs 1). Biggest difference: reads (1 vs 3) - PvP duels involve real opponent modeling.

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Max Payne 3 cover art
Max Payne 3Practiced Mastery · cinematic third-person shooter

Both lean on reads about the same (1 vs 1). Biggest difference: execution (8 vs 7) - last-man-standing saves demand precise shootdodging

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Crysis 2 cover art
Crysis 2Practiced Mastery · sci-fi FPS

Both lean on reads about the same (1 vs 1). Biggest difference: execution (8 vs 7) - Aimbot trivialises every firefight; aim and movement carry it

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Metal Gear Rising: Revengeance cover art
Metal Gear Rising: RevengeancePracticed Mastery · character action game

Both lean on execution about the same (8 vs 8). Biggest difference: reads (1 vs 0) - bosses telegraph fixed patterns

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Mega Man cover art
Mega ManPracticed Mastery · action platformer

Both lean on execution about the same (8 vs 8). Biggest difference: reads (1 vs 0) - Robot Masters cycle rigid scripted patterns

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Metal Slug cover art
Metal SlugPracticed Mastery · run-and-gun arcade

Both lean on execution about the same (8 vs 8). Biggest difference: reads (1 vs 0) - Enemies follow fixed arcade scripts, never adapt

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Hyper Light Drifter cover art
Hyper Light DrifterPracticed Mastery · action-adventure

Both lean on variance about the same (1 vs 1). Biggest difference: execution (8 vs 7) - Quick dash-slash combat with tight windows

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Furi cover art
FuriPure Mechanics · boss rush action

Both lean on reads about the same (1 vs 1). Biggest difference: execution (8 vs 9) - Parry timing, bullet dodging, and duel precision

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Star Fox cover art
Star FoxPracticed Mastery · rail shooter

Both lean on variance about the same (1 vs 1). Biggest difference: execution (8 vs 7) - Dodging, shooting and barrel rolls on rails demand reflexes

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Game details

Released
2016
Developer
id Software
Franchise
Doom
Platforms
PS4, PC, XONE
Modes
Single player, Multiplayer, Co-operative
IGDB critics
87/100
IGDB users
85/100
ShooterActionScience fictionHorror