Dota 2 cover art

games like

Dota 2

Dota 2 leans Optimization (Grand Arena). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Strategy, MOBA - then ranked by cheat-test profile.

EXECUTION6 /10READS8 /10VARIANCE4 /10OPTIMIZATION9 /10

Like Dota 2, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

12 games like Dota 2

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Age of Empires II: The Age of Kings cover art
Age of Empires II: The Age of KingsGrand Arena · real-time strategy

Both lean on execution about the same (6 vs 6). Biggest difference: reads (8 vs 7) - High-level play is predicting human openings

full comparison →
League of Legends cover art
League of LegendsGrand Arena · team MOBA

Both lean on execution about the same (6 vs 6). Biggest difference: variance (4 vs 3) - Champion select and minor RNG only.

full comparison →
Warcraft III: Reign of Chaos cover art
Warcraft III: Reign of ChaosGrand Arena · real-time strategy

Both lean on execution about the same (6 vs 7). Biggest difference: execution (6 vs 7) - Micro of heroes and units decides fights

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Age of Mythology cover art
Age of MythologyMind & Math · mythological RTS

Both lean on variance about the same (4 vs 4). Biggest difference: reads (8 vs 6) - Human opponents and god-power timing bluffs

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Company of Heroes cover art
Company of HeroesGrand Arena · squad tactics RTS

Both lean on variance about the same (4 vs 4). Biggest difference: optimization (9 vs 7) - Resource point priority and doctrine selection are learnable systems

full comparison →
Warhammer 40,000: Dawn of War cover art
Warhammer 40,000: Dawn of WarGrand Arena · real-time strategy

Both lean on execution about the same (6 vs 6). Biggest difference: optimization (9 vs 7) - Requisition node priority and tech tree builds are well-studied

full comparison →
Command & Conquer 3: Tiberium Wars cover art
Command & Conquer 3: Tiberium WarsGrand Arena · real-time strategy

Both lean on execution about the same (6 vs 6). Biggest difference: reads (8 vs 6) - Ranked 1v1 rewards reading enemy tech paths

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Rise of Nations cover art
Rise of NationsMind & Math · real-time strategy

Both lean on execution about the same (6 vs 5). Biggest difference: execution (6 vs 5) - Rare great-wonder timing and military grouping need some precision

full comparison →
Stronghold: Crusader cover art
Stronghold: CrusaderMind & Math · castle builder RTS

Both lean on variance about the same (4 vs 4). Biggest difference: reads (8 vs 6) - Opponent lord AI has semi-scripted but varied attack patterns

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Empire Earth cover art
Empire EarthMind & Math · real-time strategy

Both lean on execution about the same (6 vs 5). Biggest difference: execution (6 vs 5) - Epoch-spanning army micro and hero management need consistent attention

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Pokémon UNITE cover art
Pokémon UNITEMind & Math · objective Pokémon MOBA

Both lean on variance about the same (4 vs 4). Biggest difference: optimization (9 vs 7) - Held items and route planning solvable

full comparison →
Heroes of the Storm cover art
Heroes of the StormMind & Math · objective MOBA

Both lean on execution about the same (6 vs 5). Biggest difference: optimization (9 vs 7) - Talent picks and team comps deep

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Game details

Released
2013
Developer
Valve
Franchise
Dota
Platforms
Linux, PC, Mac
Modes
Multiplayer, Co-operative
IGDB critics
91/100
IGDB users
79/100
StrategyMOBAActionFantasyWarfare