Ghostwire: Tokyo - Prelude: The Corrupted Casefile cover art

games like

Ghostwire: Tokyo - Prelude: The Corrupted Casefile

Ghostwire: Tokyo - Prelude: The Corrupted Casefile leans Optimization (Light / Casual). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Visual Novel - then ranked by cheat-test profile.

EXECUTION0 /10READS0 /10VARIANCE2 /10OPTIMIZATION3 /10

12 games like Ghostwire: Tokyo - Prelude: The Corrupted Casefile

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Everlasting Summer cover art
Everlasting SummerLight / Casual · visual novel

Both lean on execution about the same (0 vs 0). Otherwise the profiles match closely.

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Doki Doki Literature Club! cover art
Doki Doki Literature Club!Light / Casual · horror visual novel

Both lean on execution about the same (0 vs 0). Otherwise the profiles match closely.

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Steins;Gate cover art
Steins;GatePure Optimization · sci-fi visual novel

Both lean on execution about the same (0 vs 0). Biggest difference: variance (2 vs 1) - Phone trigger timing hides branch conditions until discovered

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VA-11 Hall-A: Cyberpunk Bartender Action cover art
VA-11 Hall-A: Cyberpunk Bartender ActionLight / Casual · bartender visual novel

Both lean on execution about the same (0 vs 0). Biggest difference: variance (2 vs 1) - Recipe choices slightly shift dialogue but outcomes are mostly fixed

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Emily is Away cover art
Emily is AwayLight / Casual · interactive fiction

Both lean on execution about the same (0 vs 0). Biggest difference: optimization (3 vs 2) - Branch mapping reveals the fixed ending logic

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Coffee Talk cover art
Coffee TalkLight / Casual · cafe visual novel

Both lean on execution about the same (0 vs 0). Biggest difference: variance (2 vs 1) - Occasional recipe choices affect endings but space is tiny

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Animal Crossing: New Leaf cover art
Animal Crossing: New LeafLight / Casual · life simulationcross-genre

Both lean on execution about the same (0 vs 0). Otherwise the profiles match closely.

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The Walking Dead cover art
The Walking DeadLight / Casual · narrative adventurecross-genre

Both lean on reads about the same (0 vs 0). Biggest difference: execution (0 vs 1) - Quick-time prompts are forgiving and rarely fail the story

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The Stanley Parable cover art
The Stanley ParableLight / Casual · narrative explorationcross-genre

Both lean on execution about the same (0 vs 0). Biggest difference: optimization (3 vs 2) - Finding all branches is a trivial checklist

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Gone Home cover art
Gone HomeLight / Casual · narrative explorationcross-genre

Both lean on execution about the same (0 vs 0). Biggest difference: variance (2 vs 1) - Notes and items are fixed.

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Life is Strange: Before the Storm cover art
Life is Strange: Before the StormLight / Casual · narrative adventurecross-genre

Both lean on execution about the same (0 vs 0). Biggest difference: optimization (3 vs 2) - Backtalk challenges have learnable correct lines

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The Vanishing of Ethan Carter cover art
The Vanishing of Ethan CarterLight / Casual · first-person mysterycross-genre

Both lean on reads about the same (0 vs 0). Biggest difference: execution (0 vs 1) - Walking and looking, nothing more

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Game details

Released
2022
Developer
Tango Gameworks
Platforms
PS4, PC, PS5
Modes
Single player
IGDB users
37/100
AdventureVisual Novel