Hocus cover art

games like

Hocus

Hocus leans Optimization (Pure Optimization). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Puzzle, Indie - then ranked by cheat-test profile.

EXECUTION1 /10READS0 /10VARIANCE0 /10OPTIMIZATION6 /10

12 games like Hocus

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Syberia cover art
SyberiaPure Optimization · puzzle adventure

Both lean on execution about the same (1 vs 1). Biggest difference: variance (0 vs 1) - Linear journey with virtually no hidden-information surprises

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Superliminal cover art
SuperliminalPure Optimization · perspective puzzle

Both lean on reads about the same (0 vs 0). Biggest difference: execution (1 vs 2) - Forced-perspective placement needs light spatial precision

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Unpacking cover art
UnpackingPure Optimization · zen puzzle

Both lean on execution about the same (1 vs 1). Biggest difference: variance (0 vs 1) - Item and room combinations are deterministic across playthroughs

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Broken Age cover art
Broken AgePure Optimization · point-and-click adventure

Both lean on execution about the same (1 vs 1). Biggest difference: variance (0 vs 1) - Deterministic puzzles with no randomness anywhere

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Helltaker cover art
HelltakerPure Optimization · sokoban puzzle

Both lean on execution about the same (1 vs 1). Biggest difference: optimization (6 vs 7) - Each sokoban level has an exact move solution

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Dreamfall: The Longest Journey cover art
Dreamfall: The Longest JourneyPure Optimization · narrative adventure

Both lean on reads about the same (0 vs 0). Biggest difference: execution (1 vs 2) - Combat encounters add minor timing demand but are forgettable

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Scribblenauts Unlimited cover art
Scribblenauts UnlimitedPure Optimization · sandbox word puzzle

Both lean on execution about the same (1 vs 1). Biggest difference: variance (0 vs 1) - Puzzles are visible; nothing meaningful is hidden

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AdVenture Capitalist cover art
AdVenture CapitalistPure Optimization · idle clicker

Both lean on reads about the same (0 vs 0). Biggest difference: execution (1 vs 0) - Clicking is decorative

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Monument Valley 2 cover art
Monument Valley 2Pure Optimization · perspective puzzle

Both lean on execution about the same (1 vs 1). Biggest difference: variance (0 vs 1) - Deterministic authored levels

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Goodbye Deponia cover art
Goodbye DeponiaPure Optimization · point-and-click adventure

Both lean on execution about the same (1 vs 1). Biggest difference: variance (0 vs 1) - Fixed narrative outcome with deterministic puzzles

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Return to Monkey Island cover art
Return to Monkey IslandPure Optimization · point-and-click adventure

Both lean on execution about the same (1 vs 1). Biggest difference: variance (0 vs 1) - Virtually no randomness; solutions are static

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Broken Sword: The Sleeping Dragon cover art
Broken Sword: The Sleeping DragonPure Optimization · point-and-click adventure

Both lean on execution about the same (1 vs 1). Biggest difference: optimization (6 vs 7) - item and dialogue logic puzzles

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Game details

Released
2015
Platforms
Android, PC, iOS, Mac
Modes
Single player
IGDB users
70/100
PuzzleIndieKids