Hollow Knight: Silksong cover art

games like

Hollow Knight: Silksong

Hollow Knight: Silksong leans Execution (Practiced Mastery). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Platform - then ranked by cheat-test profile.

EXECUTION9 /10READS1 /10VARIANCE1 /10OPTIMIZATION7 /10

Like Hollow Knight: Silksong, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

12 games like Hollow Knight: Silksong

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Cuphead cover art
CupheadPure Mechanics · boss-rush platformer

Both lean on execution about the same (9 vs 9). Biggest difference: reads (1 vs 0) - Bosses cycle scripted phases; no adaptation to player.

full comparison →
Ghostrunner cover art
GhostrunnerPure Mechanics · cyberpunk action platformer

Both lean on execution about the same (9 vs 9). Biggest difference: reads (1 vs 0) - Enemy placements are fixed

full comparison →
Hi-Fi Rush cover art
Hi-Fi RushPracticed Mastery · rhythm action

Both lean on reads about the same (1 vs 1). Biggest difference: execution (9 vs 8) - Rhythm-timed combos demand precise inputs.

full comparison →
Castlevania III: Dracula's Curse cover art
Castlevania III: Dracula's CursePure Mechanics · action platformer

Both lean on execution about the same (9 vs 9). Biggest difference: reads (1 vs 0) - Scripted enemies and bosses only

full comparison →
Ghosts 'n Goblins cover art
Ghosts 'n GoblinsPure Mechanics · arcade platformer

Both lean on execution about the same (9 vs 9). Biggest difference: reads (1 vs 0) - Enemy spawns are scripted

full comparison →
Blasphemous 2 cover art
Blasphemous 2Practiced Mastery · soulslike metroidvania

Both lean on reads about the same (1 vs 1). Biggest difference: execution (9 vs 8) - Multi-weapon combat timing and platforming challenges

full comparison →
Nine Sols cover art
Nine SolsPure Mechanics · action metroidvania

Both lean on execution about the same (9 vs 9). Biggest difference: optimization (7 vs 6) - Moveset study, talismans, and route knowledge

full comparison →
Contra: Hard Corps cover art
Contra: Hard CorpsPure Mechanics · run-and-gun shooter

Both lean on execution about the same (9 vs 9). Biggest difference: reads (1 vs 0) - Bosses are fully scripted setpieces

full comparison →
Super Mario Odyssey cover art
Super Mario OdysseyPure Mechanics · 3D platformer

Both lean on variance about the same (1 vs 1). Biggest difference: optimization (7 vs 5) - Moon routes and movement tech learnable.

full comparison →
Super Metroid cover art
Super MetroidPracticed Mastery · metroidvania

Both lean on variance about the same (1 vs 1). Biggest difference: execution (9 vs 7) - Wall-jumps, shinesparks and boss dodges demand precise inputs

full comparison →
God of War II cover art
God of War IIPracticed Mastery · hack-and-slash action

Both lean on variance about the same (1 vs 1). Biggest difference: execution (9 vs 7) - Faster combat and harder bosses demand sharper hands

full comparison →
Crash Bandicoot cover art
Crash BandicootPure Mechanics · 3D platformer

Both lean on variance about the same (1 vs 1). Biggest difference: optimization (7 vs 5) - Box routes and gem requirements are learnable

full comparison →

Game details

Released
2025
Developer
Team Cherry
Platforms
Series X|S, PS4, Linux, Switch 2, PC, PS5, Mac, XONE, Switch
Modes
Single player
IGDB critics
90/100
IGDB users
93/100
PlatformAdventureIndieActionFantasy