
games like
IL-2 Sturmovik: 1946
IL-2 Sturmovik: 1946 leans Execution (Practiced Mastery). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.
Matched first against: Simulator, Tactical - then ranked by cheat-test profile.
Like IL-2 Sturmovik: 1946, but easier
Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.
12 games like IL-2 Sturmovik: 1946
A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Both lean on execution about the same (7 vs 7). Biggest difference: reads (4 vs 3) - Anticipating co-op partner actions requires real-time social reads
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Both lean on execution about the same (7 vs 7). Biggest difference: reads (4 vs 3) - Multiplayer and clever sims add some human-style adaptation
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Both lean on execution about the same (7 vs 7). Biggest difference: reads (4 vs 5) - Multiplayer angles and pushes demand reading human opponents
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Both lean on execution about the same (7 vs 7). Biggest difference: variance (2 vs 3) - Massive battles produce constant chaos
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Both lean on reads about the same (4 vs 4). Biggest difference: execution (7 vs 6) - Lethal firefights punish sloppy aim and exposure
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Both lean on execution about the same (7 vs 7). Otherwise the profiles match closely.
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Both lean on execution about the same (7 vs 7). Biggest difference: reads (4 vs 3) - Multiplayer duels reward reading humans
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Both lean on execution about the same (7 vs 7). Biggest difference: reads (4 vs 3) - Light multiplayer prediction; campaign AI is scripted
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Both lean on execution about the same (7 vs 7). Biggest difference: optimization (6 vs 5) - Character ultimates and map control are learnable
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Both lean on execution about the same (7 vs 7). Biggest difference: reads (4 vs 5) - predicting human opponent positioning
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Both lean on reads about the same (4 vs 4). Biggest difference: execution (7 vs 6) - 3D arena combos, vanishes and ki management need practiced hands
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Both lean on execution about the same (7 vs 7). Biggest difference: variance (2 vs 3) - Gear drops add variance but crafting reduces reliance on RNG
full comparison →Game details
- Released
- 2006
- Developer
- 1C: Maddox Games
- Platforms
- PC
- Modes
- Single player, Multiplayer, Co-operative
- IGDB critics
- 90/100
- IGDB users
- 93/100