Journey to the Savage Planet cover art

games like

Journey to the Savage Planet

Journey to the Savage Planet leans Optimization (Practiced Mastery). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Shooter, Adventure - then ranked by cheat-test profile.

EXECUTION3 /10READS0 /10VARIANCE2 /10OPTIMIZATION5 /10

11 games like Journey to the Savage Planet

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Scorn cover art
ScornPracticed Mastery · horror puzzle adventure

Both lean on execution about the same (3 vs 3). Otherwise the profiles match closely.

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Shenmue cover art
ShenmuePracticed Mastery · open-world adventure

Both lean on execution about the same (3 vs 3). Otherwise the profiles match closely.

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Kirby & The Amazing Mirror cover art
Kirby & The Amazing MirrorPracticed Mastery · exploration platformer

Both lean on execution about the same (3 vs 3). Otherwise the profiles match closely.

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Alone in the Dark cover art
Alone in the DarkPracticed Mastery · survival horror

Both lean on execution about the same (3 vs 3). Otherwise the profiles match closely.

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Grand Theft Auto: San Andreas cover art
Grand Theft Auto: San AndreasPracticed Mastery · open-world action

Both lean on reads about the same (0 vs 0). Biggest difference: execution (3 vs 4) - Flying school and drive-bys need decent hands

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Assassin's Creed II cover art
Assassin's Creed IIPracticed Mastery · stealth action-adventure

Both lean on reads about the same (0 vs 0). Biggest difference: execution (3 vs 4) - Counter-heavy combat stays forgiving

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The Last of Us Remastered cover art
The Last of Us RemasteredPracticed Mastery · survival action

Both lean on reads about the same (0 vs 0). Biggest difference: execution (3 vs 4) - stealth combat needs aim and timing

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South Park: The Stick of Truth cover art
South Park: The Stick of TruthPure Optimization · comedy turn-based RPG

Both lean on execution about the same (3 vs 3). Biggest difference: optimization (5 vs 6) - Build, gear and ability choices comfortably solve every fight

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The Wolf Among Us cover art
The Wolf Among UsPure Optimization · detective adventure

Both lean on reads about the same (0 vs 0). Biggest difference: execution (3 vs 2) - Action sequences use basic QTE with low penalty for failure

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Assassin's Creed Origins cover art
Assassin's Creed OriginsPracticed Mastery · action RPG

Both lean on variance about the same (2 vs 2). Biggest difference: execution (3 vs 4) - Hitbox-based combat needs timing but lenient.

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Alan Wake cover art
Alan WakePracticed Mastery · action horror

Both lean on reads about the same (0 vs 0). Biggest difference: execution (3 vs 4) - Flashlight-then-shoot timing and dodges

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Game details

Released
2020
Developer
Typhoon Studios
Platforms
Series X|S, PS4, PC, PS5, XONE, Switch
Modes
Single player, Multiplayer, Co-operative
IGDB critics
80/100
IGDB users
74/100
ShooterAdventureAction